Mysty eyed adventures

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I must have been feeling in a particularly masochistic mood recently. It's the only explanation for my ordering Myst: Revelation, fourth in a series with which I have a definite love/hate relationship. I'm not alone in my feelings - the games attract praise and derision in equal measure. I've only played the first two games. The original Myst and it's sequel, Riven. Certainly I have a great affection for that first game. Being placed in world, without any real idea of what to do or how to accomplish it, and then watching the story unfold as gradual experimentation . I didn't manage to complete it entirely unaided however, stumbling as I did on a couple of it's classic problems (the mine cart, and the elevator door). Nevertheless, it was pleasant world in which to lose yourself, literally worlds away from the fast past video games dominate the industry.

My affection didn't hold for Riven however. Despite it's even lusher visuals the nature of it's puzzles seemed entirely too arbitrary in nature. I found myself turning for help with increasing frequency until I realised that it just wasn't worthwhile anymore. I abandoned the game feeling disappointed with myself and vowing never to return to it. I pretty much abandoned the series as well, until I read an interview recently with the game's developer about the soon to be released Myst V which took a suitably contrite tone when discussing Riven. On that basis, I decided to give the series another try (skipping over Myst III, which I recall being derided once as an aberation in the series, though that may or may not be so).

It's interesting to see how much, or how little the nature of the game has changed over the years. Some differences are immediate obvious, such as the camera system which affords you a three hundred and sixty degree view of your surroundings, the even more gorgeously rendered environments, and the clever integration of video. But on the other hand, the game itself is immediately familiar. So far the difficulty hasn't spiked as high as Riven and I'm enjoying the Myst-like atmostphere of old. I'm sure I'll be tearing my hair out before long as well though.

Now I've got an early start tomorrow. I'm off down to London for the weekend, for pleasure as much as for work. My visit coincides with the annual London Open House weekend, during which the doors of a number of buildings usually closed to the public are flung open. I've not real plan as to what to tackle yet, but I'll give you an update on what I managed to get around when I return.

Ta ta 'til then.

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2 Comments

Kevin said:

I'm apparently amongst the elite minority in that I thoroughly enjoyed Riven because it was so very mentally taxing. And while I've heard similar remarks regarding the difficulty, obscurity or arbitrariness of the puzzles, I personally didn't find that at all.

I remember puzzling out every puzzle from the information available, with just one exception. Certainly it sometimes took a while - take a break from the game for a day or two then suddenly leaping up and announcing to a rather startled and confused group of co-workers that "I can learn the numeric system playing hangman!" - but I always got there.

And to be honest, I loved the fact that it was so hard. I loved that it sometimes took a day of subconciously reviewing the clues and puzzle to sort it out. It was such a wonderful change from so many other games, even the trickier ones, where the puzzle can be solved within a few minutes; and were rarely solvable by randomly clicking around. Sad to say that that Ubisoft must have taken the criticisms too much to heart because Myst III: Exile was linear almost to the point of being boring - a huge letdown after the marvellous complexity that was Riven :-) Haven't tried Revelation yet, but this is certainly whetting my appetite again!

Oh, and the one puzzle I didn't get through puzzling it out? I just forgot to close the door behind me. Which many people herald as "See, see what I mean, completely arbitrary!" but I think just makes sense in a world with hidden secrets, mysterious rooms, etc :)

Mija said:

I also enjoyed Riven, I think, more than any of the other Myst games. But Kevin and I played it together, so we could bounce ideas off of each other and express frustration together. :) I think we only got really stuck once, and a friend managed to point out (our fairly simple, but not obvious problem - a door that had to be closed to see the door behind it).

Exile was far too linear, probably in response to the frustration people expressed at Riven. I did like Myst, but I thought that Riven did a nicer job of distributing the puzzles around all of the islands.

It certainly wasn't easy, but that's what I liked about it. :)

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This page contains a single entry by Mark published on September 15, 2005 11:59 PM.

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